If there are multiple weapons of the same type, the chosen weapon is the one with the highest maximum damage.Equips/Unequips the desired weapon type into the primary weapon slot, thus making it the active weapon/tool.Holding will add bullets to a held magazine.Depending on the reloading difficulty, pressing will load/unload the magazine of a held pistol.Reloads the currently equipped firearm.'R' will remove and insert magazines, 'X' will rack a round into the chamber, making it ready to fire. Racks a round into a firearm in hardcore reload mode. Pressing will cause the player to fire or attack in the direction the player is facing.Ĭauses the player to perform an unarmed melee shove, or stomp in the direction the player is facing. The longer it's held down, the more accurate the attack will be.Moving while held causes the player to sneak, generating less noise.Holding causes the player to face in the direction of the mouse cursor.Smashing a window with their arm).Ĭancels any Action the player is currently performing. Tapping rapidly will make an urgent action, causing the player to take drastic measures (e.g.Holding will perform the follow up action on the contextual menu (e.g.Pressing once will perform the first action on the contextual menu, without displaying it.Press and hold (depending on the toggle run option) to increase movement speed, at the cost of generating more noise and exertion. Pressing the RMB and selecting move here, will cause the player to move to that location.Holding both a horizontal and vertical movement key will cause the player to move diagonally. The basic directional movement of the player.Displays the pause menu, allowing the player to adjust options, exit game, etc.Zooms the camera out farther from the player, increasing the field of view. Zooms the camera in closer to the player, decreasing the field of view. ![]() This is context specific and will vary depending on what it interacts with, such as picking up items, opening and closing of doors, windows curtains and light switches. Pressing will display the contextual menu, which will contain all available interactions with that object.
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